GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE

Khidoyatova Shaklo

Lecturer. National pedagogical university named after Nizami, Uzbekistan

Keywords: CLIL, language acquisition, subject-specific knowledge, second language learning, language competency, comprehension, receptive skills.


Abstract

Gamification, or the incorporation of game aspects into non-game environments, has emerged as an effective instructional method in education. Gamification provides creative approaches for increasing student engagement and learning results in material and Language Integrated Learning (CLIL), which mixes topic material with language teaching.


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